AI Insights · Timothy · March 2022
Top 5 Third Person Games in Bulgaria in Q1 2022
In Q1 2022, the top 5 third-person games in Bulgaria showed diverse trends in revenue, downloads, and active users. Detailed insights from Sensor Tower reveal the performance metrics of these popular apps.
In Q1 2022, the top 5 third-person games in Bulgaria experienced varied trends in revenue, downloads, and active users. Here, we provide a detailed overview of their performance based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw a peak in weekly revenue at approximately $15.2K during mid-January. Weekly downloads fluctuated, with the highest being around 5.7K in late December and a decline to roughly 2.9K by the end of March. The game maintained a high level of weekly active users, averaging around 100K, with a slight drop to about 98.7K towards the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had its highest weekly revenue of $6.2K in early January. Weekly downloads hovered around 900 at the beginning of the quarter, decreasing to approximately 645 by the end of March. The game’s weekly active users remained relatively stable, starting at 8.2K and ending at about 8.7K.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a peak weekly revenue of around $3.4K at the end of December. Weekly downloads were highest at 4K in mid-January, gradually declining to around 3K by the end of March. The game saw a significant drop in weekly active users, from approximately 91.6K at the start of the quarter to about 55.3K by the end of March.
War Robots Multiplayer Battles by MY.GAMES B.V. had its highest weekly revenue of $1.5K in mid-January. Weekly downloads varied, peaking at 617 in late February before falling to around 328 by the end of March. Weekly active users showed a slight decrease from 3K at the beginning of the quarter to about 2.4K by the end of March.
Guns of Glory: Lost Island from FunPlus International AG saw its highest weekly revenue of $1.7K in mid-March. Weekly downloads peaked at 516 in late March, up from 255 at the end of December. The game’s weekly active users increased from 922 at the start of the quarter to approximately 1.3K by the end of March.
These insights are based on Sensor Tower data, where more detailed analytics can be explored for further information.